Posted on June 7th, 2018
Week 3 of Google Summer of Code is done! This week I focused on continuing the faction code, making it so that players could choose their team (red or black) at the start of the game and, upon selection, get teleported to their team's base.
I'd already started some of the faction code last week, though due to the fact that I had some odd issues with my workspace I wasn't able to get this fully completed and tested. Once I started trying to work out my new code, I realized things weren't goi...
Posted on June 7th, 2018
Week 3 of Google Summer of Code is done! This week I focused on continuing the faction code, making it so that players could choose their team (red or black) at the start of the game and, upon selection, get teleported to their team's base.
I'd already started some of the faction code last week, though due to the fact that I had some odd issues with my workspace I wasn't able to get this fully completed and tested. Once I started trying to work out my new code, I realized things weren't goi...
Posted on May 23rd, 2018
Summer break has begun, and with it, Google Summer of Code! I'm fortunate to be working on Terasology creating a new capture the flag gamemode in the module Light and Shadow.
For those learning to learn more about the project in general and check out the estimated timeline for the project, you can check out the proposal here: https://docs.google.com/document/d/1jCgZtg78jGBTu3KNzxFbrDIJ0beEWK-dzr-53P_JN5o/edit?usp=sharing
This week has been dedicated to learning the feel of the code and maki...