Posted on June 14th, 2018
This week was the first evaluation for Google Summer of Code! The process so far has definitely been one of learning, but it's also had some hiccups and frustrations along the way. It's been nice to be able to look back and see all of what has been done so far, and what's ahead of me.
This week I started working on the code for scoring, but it ended up being a bit more complicated than I initially thought. I set up a UI element for displaying the score, and have this text updated at the beg...
Posted on May 31st, 2018
It's week 2 of Google Summer of Code! This meant taking the next step in the project--working on implementing factions.
The idea of factions is simple--the player will choose a team to be on, red or black, and depending on their current faction they will be able to interact with the world in different ways. For instance, a player cannot pick up their team's flag when the flag is at the base.
To begin, I worked on tracking the player's own faction. Thankfully, some of the existing code in ...
Posted on May 23rd, 2018
Summer break has begun, and with it, Google Summer of Code! I'm fortunate to be working on Terasology creating a new capture the flag gamemode in the module Light and Shadow.
For those learning to learn more about the project in general and check out the estimated timeline for the project, you can check out the proposal here: https://docs.google.com/document/d/1jCgZtg78jGBTu3KNzxFbrDIJ0beEWK-dzr-53P_JN5o/edit?usp=sharing
This week has been dedicated to learning the feel of the code and maki...