This week I've been focusing on some of the fundamental code for the Capture the Flag game mode--getting combat mechanics working between players. It's important for players to be able to interact with one another, and this code (and the mechanics they entail) will be important to how people play and enjoy the game. The main idea behind the PvP is that players can use a weapon to tag other players, causing them to drop their flag if it is being held. To begin, I created a new weapon for t...