GSoC Week 1: Blocks, flags, and a simple dirt world

Posted on May 23rd, 2018

Summer break has begun, and with it, Google Summer of Code! I'm fortunate to be working on Terasology creating a new capture the flag gamemode in the module Light and Shadow. For those learning to learn more about the project in general and check out ...

Game Jams!

Posted on March 4th, 2018

Worked on two game jams recently and wanted to share what I worked on here! Global Game Jam (theme: Transmission): Worked on UI design / implementation for Patient Zero, where you get to be an infection spreading through the body! Made in Unity in 4...

Let's Make A Super Simple Unity Game! Part 1: Movement

Posted on February 7th, 2018

Before you start, download Unity here: https://unity3d.com/get-unity/download Let's start with the basics -- Take a look at the Hierarchy, Scene Window, Inspector, and Assets pane. What do each of them do? Look at how to manipulate the Scene Window ...

PANTHEON: a game about being the best god

Posted on January 16th, 2018

Looking for a new board game to play? Look no further than PANTHEON, a competitive deck-building board game about being the best god you can be! Compete for followers, accrue faith, and take down your opponents in deific fashion. Pantheon is a game I...

Curated Corner: A Sortable List of Upcoming Events!

Posted on December 16th, 2017

So I have a lot of browser bookmarks. Theoretically this is to keep me organized, but I've found that it's particularly unhelpful for when I have a list of conferences and events. In this case I still have to go through each page to look at the dates /...

New Website Up!

Posted on November 12th, 2017

Every once in a while I get the urge to redo how I'm presenting myself and my work on the web. Since I'm working on a lot of different things at once it's important for me to keep things that need to be continually updated (like this website) easy to m...

Introducing Skyfinder: A lightweight tabletop RPG system

Posted on August 30th, 2017

When looking at a D&D campaign I could run with friends, I found that pre-existing RPG systems are complicated. Of course I knew this to begin with, but going through the loads of text on lore, rules, mechanics, etc. I realized that what I really wante...

Check out ViveSim, an experiment data simulator

Posted on August 1st, 2017

As part of my last week as a member of the research team at Iowa State University, I worked on a simulation for our VR navigation experiment data. Our experiment involves participants completing a triangle completion task in virtual reality -- walkin...

Some musings on storytelling and tech

Posted on July 28th, 2017

Because to be honest, I've started to look at the GRE prep stuff and I feel woefully underprepared. Which is okay, I still have time -- that's the whole point of looking at these things now -- but still. It's one more thing to worry about. What are th...

Devi Acharya

Thoughts and projects in the realm of games, tech, and interactive media. Check out more of my work at http://www.devi-a.com